Lumen.world

Lumen.world

The Metaverse
is for everyone

The first augmented reality flashlight,
enabling AR experiences for groups

supercharged togetherness

Bringing people together rather than isolating them behind screens.

physical first

Heightening our physical world rather than creating new ones.

untethered freedom

Encouraging unconstrained exploration rather than stationary cognition.

What is it?

Software

Lumen is powered by smartphones — our app allows content creators to build stories and weave that digital content onto the physical space.
iPhone Enabled
Storytelling App

hardware

The Lumen device is composed of a laser projector inside of an ergonomic case— use it to reveal the stories embedded throughout any space.
Laser Projector
5 hrs Battery
01/04

Lumen
for
Social Gaming

With Lumen, game designers can layer digital artifacts into their physical environment. Turn any public or private space into a fun puzzle solving game that you can play with your friends, family, or team members at work.
 ▶  Watch Video 
02/04

Lumen
for
Museums

Lumen makes art and history more accessible through a new paradigm of interactive storytelling. With lumen patrons can reveal untold stories about a particular drawing or sculpture. This can help engage a younger generation leading to more visitors.
 ▶  Watch Video 
03/04

Lumen
for
Education

Lumen in the classroom, allows teachers and students to layer digital experiences on top of their physical environments creating learning experiences that are more social, encourage movement and exploration of the world around.
 ▶  Watch Video 

“The development of intelligent thinking is fundamentally a social process.”

Annie Murphy Paul

Author of ‘The Extended Mind’

04/04

Lumen
for
Physical Therapy

Lumen gamifies rehab routines and visualizes small improvements in their range of motion to help motivate patient's to continue with their rehab.

“Approximately 20% of PT patients drop out of treatment within the first three visits, and 70% fail to complete their full course of care.”

Heidi Jannenga

WebPT

 ▶  Watch Video 
Discover
Museums

Meet the team

Matt Visco
Co-founder, CEO
Arvind Sanjeev
Co-founder, CTO
Can Yanardag
Co-founder, Head of Research
Anoushka Garg
Co-founder, Brand / Strategic Advisor
Sandeep Pahuja
Business Advisor
David Rose
Industry Advisor
Will Beyer
Head of Business Development

Want to know more?

How it works

Lumen can track its environment and is made spatially aware using ARKit on the iPhone. Learn more about it here.

How we got here

Informed by user research and experience prototyping we have went through multiple iterations. See our journey here.

Lumen at Museo Marino Marini

Lumen was awarded the Playable Museum grant by Museo Marino Marini. Learn more about that project.

There's something to this idea that’s so fundamentally ergonomic, so comfortably human, so respectful of both our hands and the spaces we inhabit, that it would be a shame if we didn’t explore it more before we just tattoo digital screens right on our eyeballs.

Fast Company

Lumen is the kind of design that inspires thinking around taking digital design beyond the screen.

IxDA - Awards Committee

As a tool to explore new environments, it’s almost poetic. Lumen is the light of knowledge right in your hand.

Fast Company

It is a project that successfully merges manual creativity, technological innovation, scalability, interaction between visitors and museum space and is also interdisciplinary.

Museo Marino Marini

Florence

We are shipping 🥳

Our early-access units are ready for content developers. Since they are 3D printed and crafted individually by hand, our cost per unit is much higher than it will be at scale once we launch in the market. 

We are selling each unit at 1600$ (excluding shipping) on an invite-only basis:
SIGN UP FOR BUYING NOW

We are also offering an enterprise plan for studios and creative teams at 20,000$:

SIGN UP TO LEARN MORE

Or stay up to date by being a part of our journey:

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Early-Access partners

Meow Wolf logo

See what people have been doing with Lumen

See more experiments